HDGuardians Of Time
Table 1 shows the 31 most cited works. Eight works, including the number 1, were cited for methodological reasons, not dealing with peer review. As expected, most of the top cited works were published earlier, with only eight published after 2000. We also searched for the most cited books. We found 15 books cited (number in parentheses) more than 50 times: (52) Kuhn, T: The Structure of Scientific Revolutions, 1962; (57) Glaser, BG, Strauss, AI: The Discovery of Grounded Theory, 1967; (67) Merton, RK: The Sociology of Science, 1973; (97) Lock, S: A Difficult Balance, 1985; (72) Hedges, LV, Olkin, I: Statistical methods for meta-analysis, 1985; (173) Cohen, J: Statistical power analysis, 1988; (87) Chubin, D, Hackett, EJ: Peerless Science, 1990; (60) Boyer, EL: Scholarship reconsidered, 1990; (51) Daniel, H-D: Guardians of science, 1993; (55) Miles, MB, Huberman, AM: Qualitative data analysis, 1994; (64) Gold, MR, et al.: Cost-effectiveness in health and medicine, 1996; (53) Lipsey, MW, Wilson, DB: Practical meta-analysis, 2001; (58) Weller, AC: Editorial peer review, 2001; (69) Higgins, JPT, Green, S: Systematic reviews of interventions, 2008; (130) Higgins, JPT, Green, S: Systematic reviews of interventions, 2011.
HDGuardians of Time
Because of an increasing growth of interest (see the left panel of Fig. 3) on peer review, we decided to split the time line into intervals [1900, 1970], [1971, 1980], [1981, 1990], [1991, 2000], [2001, 2005], [2006, 2010], [2011, 2015].
Only Island 1 and Island 23 dealt directly with the peer review. Other islands represented collateral stories. The Island 1 on peer-review was the most important because it had the maximal SPC weight at least 10.000 times higher than the next one, i.e., Island 8 on sport refereeing.
With all these caveats, our study allowed us to circumscribe the field, capture its emergence and evolution and identify the most influential publications. Our main path procedures and islands method used SPC weights on citation arcs. It is important to note that the 47 publications from the main path were found in all other obtained lists of the most influential publications. They could be considered as the main corpus of knowledge for any newcomer in the field. More importantly, at least to have a dynamic picture of the field, we found these publications to be segmented in three phases defined by specific three time periods: before 1982, with works mostly published in social sciences journals (sociology, psychology and education); from 1983 to 2002, with works published almost exclusively in biomedical journals, mainly JAMA; and after 2003, with works published more preferably in science studies journals (e.g., Scientometrics, Research Evaluation, Journal of Informetrics).
when you arrive at the Sacred Grove for the first time, you will encounter a locked door protected by two guardian statues. The statues are activated when you howl a song while standing on the Triforce symbol on the ground.
The test is a puzzle. You must guide each statue to a certain spot by jumping between platforms to solve the puzzle. However, every time you jump to a platform, both statues will also move at the same time and in different directions.
WARNING: Obviously, there are spoilers below for Avengers: Age of Ultron, so if you haven't seen it yet and you don't want to be spoiled, this is the time to click away. Click away! If you don't and you still complain about spoilers, we will mock you endlessly for the rest of time.
"Wait a minute? The Infinity Stones? Why am I hearing about these for the first time?!" you might be yelling at the computer right now. Actually, if you've seen every other Marvel movie, you've seen almost every Infinity Stone already.
Now the next time you go see Avengers: Age of Ultron (and you will see it again, right?) and your friend turns to you after that mid-credits scene and ask who the hell that "big purple dude" is, you can lean back all cocky like and explain it to them in a condescending manner.
You could also indulge in a "Root," which is "a sentient, tree-like dildo," whose "woody texture will grow your orgasms to new and exciting level." Or there's "Randy the Raccoon," a butt plug "that is sure to rocket your play time to another galaxy."
I'm really curious about that "old foes become new allies" thing, as well as the "fan-favorite characters" part. Does this mean we'll get to see characters like Quasar, Nova (singular, not the Corps), or Adam Warlock this time around?
Tommy Flanagan, recently known as Chibs on Sons of Anarchy, will play Yondu's new right hand man in the Ravagers. Heroic Hollywood, who first reported the news, claims that Yondu and the Ravagers have a bounty out on Rocket Raccoon this time around.
With shooting underway, it appears some sequences are taking place on Earth, and there's a "Simon Williams Film Festival" happening, with a movie theater all decked out with posters featuring Nathan Fillion's face in various roles...including a biopic of Tony Stark. Simon Williams is better known to Marvel fans as part time superhero/part time actor, "Wonder Man." It's unlikely that we're going to see anything resembling Wonder Man in Guardians of the Galaxy Vol. 2, but this sounds like a fun way to sneak him in.
Director James Gunn's creative team also includes director of photography Henry Braham ("The Legend of Tarzan," "The Golden Compass"); production designer Scott Chambliss ("Star Trek," "Tomorrowland"); editors Fred Raskin ("The Hateful Eight," "Guardians of the Galaxy") and Craig Wood ("Guardians of the Galaxy," "Pirates of the Caribbean: At World's End"); three time Oscar-nominated costume designer Judianna Makovsky ("Captain America: Civil War," "Harry Potter and the Sorcerer's Stone"); Oscar-nominated visual effects supervisor Chris Townsend ("Avengers: Age of Ultron," "Iron Man 3"); stunt coordinator Tommy Harper ("Pirates of the Caribbean: Dead Men Tell No Tales," "Captain America: The Winter Soldier" ); co-producer / first assistant director Lars Winther ("Captain America: Civil War," "Captain America: The Winter Soldier"); and six-time Oscar nominee, special effects supervisor Dan Sudick ("Captain America: Civil War," "The Avengers").
Marvel may be one of the biggest and most successful media franchises of all time, but that doesn't mean it doesn't have its fair share of controversies. VFX artists recently called out Marvel for being horrible to work with, sharing their experiences with unfeasible deadlines, stress, constant pressure, and unsatisfactory final products. Now, another VFX artist has shared their experience working with Marvel, saying in an article for Vulture that they're tired of getting "pixel-f**ked" by the company.
In the article, an anonymous VFX artist accuses Marvel of understaffing almost all of its projects in the VFX department. They also claim that Marvel is infamous for asking for changes to the VFX throughout the development process, sometimes just months before a movie releases in theatres. They recall that one VFX studio was allegedly blacklisted from working on a Marvel project ever again after failing to finish work for the company in time.
The artist also claims that Marvel's problem with VFX is down to the directors it chooses not knowing anything about the process. Marvel allegedly makes VFX teams give directors "final renders," small, very rough slices of the film so that they can visualize certain scenes. However, this takes a lot of time to do, and the artist claims this causes unneeded pressure when dealing with already strict deadlines. 041b061a72